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The best practices and tooling of consuming public content needs to evolve to make the safe and secure decision the easy and default decision. One major difference with cloud native development, is the quick iteration and the assumption that public content can be acquired real-time, from an internal “secured” build system or within a production environment. The user chooses when to consume updates, with both good and bad side effects. At this point, the user has possession of the content, and isn’t subject to the reliability or security posture of the public content at any future point.

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Users would download content and host it internally on a shared folder, a website or some other internal location within the users network boundaries. Users have consumed public content long before cloud native development. The consumption of public content is neither new, or unique. The how is encumbered with a breadth of questions from whether the public content can be trusted, to whether it will it be available when it’s needed. The challenge is not if or when someone consumes public content, rather how. Container Registries –> Artifact Registries Cloud Native EvolutionĪs the industry moves forward with cloud native development, the idea of consuming public content is becoming the norm. Continued abuse of our services will cause your IP address to be blocked indefinitely.In this article I’ll offer a view for why any single new package manager isn’t a great idea, but a generalized artifact package manager is an idea, long in the making. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.

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Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.

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There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.

  • Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.
  • Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
  • If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.
  • The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.










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